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Question by andrew_196 · Apr 09, 2014 at 09:40 PM · c#2ddistortionaspectratio

unity2d fixed aspect ratio is distorted

Hello I am working on a game and it needs a fixed aspect ratio for many reasons, but I am having a problem where I change it in c# like so:

 camera.aspect = 16f/9f;

but when the screen in not 16/9 it will be distorted i attempted to fix it with:

 if(camera.pixelHeight < 1030){
 DoSomething();
 //but I do not know what to add here e.g:
 pixelHeight = screen.height / camera.pixelHeight;
 }

and if it is greater:

 if(camera.pixelHeight > 1030){
     DoSomething();
     //but I do not know what to add here e.g:
     pixelHeight = screen.height / camera.pixelHeight;
     }


the error looks like this except it looks much more distorted in the editor and player:

alt text

but I need it to look like the unity player when you select a aspect ratio like this:

alt text

picfix1.png (98.4 kB)
pichelp1.png (134.3 kB)
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Answer by doska · Apr 10, 2014 at 04:41 AM

Actually, here is nice working code. Maybe it helps.

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avatar image andrew_196 · Apr 10, 2014 at 05:29 AM 0
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that worked great thank you so much :)

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