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Question by george3d2011 · Apr 15, 2014 at 12:53 PM · textureloopfor

"for" loop - DrawTexture problem.

hey guys. I'm making an open world game and Im trying to create a food logic system. My problem is a simple one I just can't find how to use "for" loop to draw the same texture multiple times. I used something like that.

 public float currentFood = 6;
 public float maxFoox = 6;
 public Texture foodTex;
 
 for(int i = 0; i < int.Parse(currentFood.ToString()); i++)
 {
 float temp = 10;
 GUI.DrawTexture(new Rect(temp,10,25,25), foodText)
 temp = temp + 25;
 }

the thing is that by using this code. the texture is not being drawn again in the position my "temp" variable declares! it just moves the already drawn texture to the new position!

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