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Gravity Is Slow But Unit Scale Is 1.0
Greetings!
I have a unit of ~1 (I have it standing next to a new cube to verify this).
Its scale is set to 1,1,1
However when I add a rigidbody and collider to it (and the cube beside it) the cube will fall at a nice speed, but the character will fall VERY slowly.
Gravity is set to the standard 9.81.
Can you think of a reason why this character is falling very slow?
This is an imported model but I don't see any other settings I can adjust in the inspector.
Answer by Aggressor · Dec 20, 2014 at 12:11 AM
Dont put the rigidbody and animator on the same object. Put an empty parent object and put the rigid body on that. The model should be a child and not attached to a rigidbody.
I believe this only happens with Root $$anonymous$$otion enabled.
@meat5000 maaaan, this is the only thing that saved me from incredibly large agony, 1000x thank you!