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Question by
mmword · Aug 04, 2015 at 09:33 AM ·
rendertexturecompute shader
DepthNormalsTexture access in Compute Shader
is there a way to pass an _CameraDepthNormalsTexture or _CameraGBufferTexture(1,2,3..) in compute shader ? currently i create copy this RT as camera image effect and it is costly...
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