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3ds MAX, Texture, Tilling
I have .FBX file without any UV or Materials, only mesh In UNITY3D i assign material (parquet, wood), but it don't looks right (streched), and i can't fix it using Tiling params. How to fix it?
(I am noob in 3ds max)
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Answer by shadows_s · Apr 15, 2014 at 02:44 PM
In 3ds max I used - Unwrap UVW - modifier.
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