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Question by Suraj. · Apr 18, 2015 at 05:41 AM · collisioncollider2d

How to detect collision in scene?

hi...I am learning to make brick breaker game. I have bricks in my game. I have created empty object and added boxcollider2D to it. I want to load next level(scene) if all bricks in current scene are destroyed. how do i do this? I tried ontriggerenter2D and exit2D...but not able to make it work..please help...would be very thankful. Note..its 2D game

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avatar image Priyanshu · Apr 18, 2015 at 06:14 AM 1
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One way to load next scene when all bricks are destroyed, is to increase a counter every time a brick is destroyed. And when it reaches amount of bricks, you can load the next scene.

avatar image Suraj. · Apr 21, 2015 at 06:28 AM 0
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thanks for ur reply...but i have 50 scenes...all with different amount of bricks..

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Answer by abi-kr01 · Apr 21, 2015 at 06:48 AM

as @Priyanshu sad One way to load next scene when all bricks are destroyed, is to increase a counter every time a brick is destroyed. And when it reaches amount of bricks, you can load the next scene.

 now you must have some script with array or list,try referencing it with that like
   

   if(allbriks.length ==counter)
     {
     Application.loadlevel(levelcounter);
     }


or

  if(allbriks.count ==counter)
     {
     Application.loadlevel(levelcounter);
     }



if you don't have it try finding gameobject with tag/name brick and add it to brick array

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