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Question by siddharth3322 · Feb 18, 2014 at 11:56 AM · collisioncollider2dignorecollision

Ignore Collision for 2d Collider

I want to ignore collision between two objects for my 2D game.

In 3D game, I used following statement to ignore collision

 public Transform target; //Middle parent joint 
 
     void Start()
     {
         // to prevent collision with the middle sphere collider 
         Physics.IgnoreCollision(target.collider, collider); 
     }

But now I have BoxCollider2D and Physics2D class. So what is the way to ignore collision?

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Answer by Aridez · Feb 18, 2014 at 01:33 PM

Currently this is a requested feature that might be under development already: http://forum.unity3d.com/threads/212706-Physics2D-Ignore-Collision-between-Collider2D

Meanwhile you can ignore collision between two objects on different layers using the layer collision matrix on edit -> project settings -> physics2d and unchecking the collision you dont want to happen, it's not as good as Physics.IgnoreCollision but can be a workaround if it's not a complex thing.

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avatar image siddharth3322 · Feb 18, 2014 at 03:40 PM -1
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Thanks for this information. At present I am not marking this answer as correct but later on if you found correct code similar to above then paste it.

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Answer by curlee · Aug 06, 2014 at 06:26 AM

physics2D.IgnoreCollision

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