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Question by oz m · Sep 13, 2010 at 09:52 PM · animationcameraviewportsnapcutscene

Camera animation cut scenes

Hi, I was looking at a different game engine recently (UDK), and saw that they had a way to animate cameras and things really well. I think that you can make animations for the camera to make cut scenes, but its hard to move the camera to a good position for each keyframe. In UDK, I saw that you can snap a camera to the viewport and fly around with the camera. Is there any way to do that or something like it in Unity? Also, how would I go about disabling input and GUI?

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Answer by jasperstocker · Mar 18, 2013 at 02:37 AM

Might I suggest Camera Path? It was designed specifically to make cutscene camera animations with a very simple interface.

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avatar image Axox games · Jun 22, 2013 at 06:48 PM 0
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hello jasperstocker, i need camera path animator. i don't have money to buy. But i can exchange with gamedraw or NGUI. E-mail me at axoxgames@gmail.com

avatar image jasperstocker · Jun 22, 2013 at 11:37 PM 0
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So you're asking me to give you Camera Path in exchange for pirating free copies of fellow Unity Store assets? I think you should reconsider posting this publicly.

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Answer by oz m · Sep 13, 2010 at 10:39 PM

I figured out a pretty good way, but it's not perfect. Move in the viewport to where you want the camera to be in the keyframe, and make sure you have the camera selected. Click on Gameobject-> align with view

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Answer by Paulius-Liekis · Sep 14, 2010 at 08:06 AM

Also, how would I go about disabling input and GUI?

You just make a second camera and set it as main camera when you want your cutscene to play. You can control second camera in any way, because I assume, you would have no GUI/input attached to it.

I'm not sure what you mean by "fly around with camera"? Do you want to animate camera path in external tool or what?

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avatar image oz m · Sep 14, 2010 at 03:32 PM 0
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what is a good external tool, and how do I change the main camera in a script?

avatar image Paulius-Liekis · Sep 15, 2010 at 09:11 AM 0
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Blender, 3ds$$anonymous$$ax, $$anonymous$$aya, Cinema4D, $$anonymous$$odo and so on - make your pick. I think you can change active camera, by doing this: currentCamera.enabled = false; secondaryCamera.enabled = true;

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