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Question by
Rs · Nov 17, 2014 at 05:48 PM ·
osxcompute shader
Compute shaders in OSX
It's my understanding that the compute shaders in Unity are run leaning exclusively on DirectX11 features, which means that they can't be run under OSX, which leans on OpenGL. Is my understanding correct? If yes, is there a way around this? Thanks everyone.
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