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Question by TIGGYsmalls · Apr 13, 2014 at 07:06 PM · texture2dmaterials

Texture sheets with multiple materials or multiple textures?

It's a 2D game.

Should I have 1 large texture with multiple materials referencing the correct parts of the texture or just lots of textures?

Its 1 large texture with multiple materials right?

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avatar image robertbu · Apr 13, 2014 at 07:10 PM 0
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Answering this question requires more context. There's no benefit either way. There is a strong benefit to having the same material (and texture) on multiple objects, but changing the uvs in the $$anonymous$$esh so that the different objects (with the same material) use different parts of the texture. Search out UA answers concerning a Texture Atlas.

avatar image TIGGYsmalls · Apr 13, 2014 at 07:45 PM 0
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http://answers.unity3d.com/questions/14578/whats-the-best-way-to-reduce-draw-calls.html

I should make a texture atlas? Then have many materials referencing the image?

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