Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Metorphium · Apr 13, 2014 at 08:12 PM · weaponmuzzleflash

How to add Muzzle Flash to Weapon

I have a functional Weapon but i cant get an Muzzleflash atached to it can someone tell me how? here my Weapon script:

 //the bullet we are shooting must have a rigidbody 
 var Bullet : Transform;
 //the speed the bullet is shot at
 var Speed = 16000;
 //where the bullet spawns (most likely the tip of the gun)
 var spawnPoint : Transform;
 //if we shoot like a machinegun or not
 var RapidFire = false;
 //if we shoot every click or not
 var SingleFire = true;
 //this is only used if rapid fire is set to true
 private var shooting = false;
 //RateOfFire private
 var Counter = Time.deltaTime;
 var RateOfFire = 0.250000;
 
 function FixedUpdate () 
 {
 //if single fire is set to true
 if(SingleFire==true){
 //we are using the left mouse button to shoot
 if(Input.GetButtonUp("Fire1")){
 //we create the bullet
 var shot =Instantiate(Bullet, spawnPoint.transform.position, Quaternion.identity); 
 //we add the speed 
 shot.rigidbody.AddForce(transform.forward * Speed); } }
 if(RapidFire ==true){
 if(Input.GetButtonDown("Fire1")){
 shooting=true;
 }
 if(Input.GetButtonUp("Fire1")){
 shooting=false;
 }
 if(shooting==true){ Counter += Time.deltaTime;
 if(RateOfFire
 <
 Counter){
 var shotRapid =Instantiate(Bullet, spawnPoint.transform.position, 
 Quaternion.identity); 
 //we add the speed 
 shotRapid.rigidbody.AddForce(transform.forward * Speed); 
 Counter=0; } } } }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by rezki · Jun 10, 2014 at 02:19 PM

have your muzzleFlash in the scene in front of the weapon and disable the mesh renderer

Var MuzzleFlash : Renderer;

(after AddForce)

MuzzleFlash.enabled = true;

waitForSeconds(0.1);

MuzzleFlash.enabled = false;

in the inspector assign the muzzleFlash in the MuzzleFlash Variable

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why is this returning false but somewhat true? 1 Answer

How to make shotgun unity 3d 0 Answers

Gun Muzzle Flash 2 Answers

unlocking weapon (fps) 1 Answer

Detecting Input in the Start function (C#) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges