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Question by Natanijel · Nov 29, 2012 at 10:06 PM · instantiatemultipleclone

Cloning Problem Script

Hello :)

There is an issue when I instantiate more than 1 enemy. If there is one, I follows around the main character perfectly. As soon as there are two or more (either instantiated or dragged into the scene), the enemy prefabs go crazy and do not obey my script.

I have some static variables in the enemy script. Could this be a reason why there is a problem?

Thanks in advance! Muhasaresa Capacitors ---||---

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avatar image ThePunisher · Nov 29, 2012 at 10:41 PM 2
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Can you post the script in your question? What do these static variables do? Are they used to track information that SHOULD be specific to every enemy instance?

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