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Question by Lacina · Jul 16, 2013 at 11:31 PM · javascriptobjectsyntax

Literal Notation Object Creation in unity?

I am trying to create an object containing information about my character but for whatever reason, whenever I try using literal notation instead of a constructor I get compiler issues. It would save me a lot of time typing and make my code neater if could use literal notation. Here is a small example of the code:

 var skills = {
         //Basic weapon skills
         unarmed: 10,
         onehanded: 10,
         twohanded: 10,
         
         //Sword specific skills
         sword: 10
 
 };
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avatar image Benproductions1 · Jul 16, 2013 at 11:32 PM 0
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What you have there is Javascript,, not Unityscript. Unityscript is basically C# with Javascript syntax, so you are limited to that functionality.

avatar image save · Jul 16, 2013 at 11:59 PM 0
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It looks like you might as well be alright with using a class ins$$anonymous$$d, here's an example:

 var skills : Skills;
 
 function Start () {
     // Increase sword skill to 20
     skills.sword += 10;
 }
 
 class Skills {
     var unarmed : int = 10;
     var onehanded : int = 10;
     var twohanded : int = 10;
 
     var sword : int = 10;
 }
 
avatar image Lacina · Jul 17, 2013 at 01:09 AM 0
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Ah that helps. What I ended up doing was creating a separate script just to hold the skill variables. In runtime would a class or a separate script run faster?

avatar image Eric5h5 · Jul 17, 2013 at 01:23 AM 0
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A script is a class, specifically a class that inherits from $$anonymous$$onoBehaviour.

avatar image Eric5h5 · Jul 17, 2013 at 05:16 AM 2
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Yes, scripts written in Unityscript must inherit from $$anonymous$$onoBehaviour. You can create other classes inside the script that don't inherit from $$anonymous$$onoBehaviour, however you will always have that $$anonymous$$onoBehaviour class even if it's empty. You can always attach a script written in Unityscript to a GameObject, no matter what's in it (it may not do anything, but you can still attach it). The same is not true of a C# script.

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