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This question was
closed Apr 13, 2014 at 01:12 AM by
getyour411 for the following reason:
Duplicate Question
Question by
Yordan · Apr 13, 2014 at 12:31 AM ·
cameraraycastspherecollidercolider
Raycast to ignore collider ?
Hello. I have the follow setup :
A character, which is having attached CharacterController, and a SphereColider. I am trying with Raycast to hit the character, but since the SphereColider radius is too big ( i am using it for detection the player ) i am hitting the air.
Please help.
Comment
Please search UA/Google for any number of examples, vids, tutorials and code snippets on raycast, colliders, physics.layer, etc.; duplicate question
the question is neither duplicated, neither have related tutorials, neither have been answered.