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Question by Databases · Aug 19, 2014 at 06:19 PM · audiocrashfade

Unity crashes when it tries to play a sound!

Hello, everyone

I have a problem that i don't know exactly why it is happening!

I have assigned my script to the player and then i did add audio source to the player

The problem is that, when Unity tries to play the sound it suddenly crashes!

The idea is that i want to check if the sound is playing or not, and if it is not playing then, it starts playing by fading in

Here is my code:

 void Update()

 {
     FadeInSound();

 }

 
 void FadeInSound()
 {
     float i;
     if(Input.GetKey("up"))
     {
         if(audio.isPlaying == false)
         {
             for(i = 10; i > 0; i++)
             {
             audio.volume = i * 0.1F;
             }
         }
     }
 }

Please help me

Thank you all for your time, any help is greatly appreciated.

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Answer by tanoshimi · Aug 19, 2014 at 06:21 PM

 for(i = 10; i > 0; i++)

That there be an infinite loop....

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avatar image Databases · Aug 19, 2014 at 06:26 PM 0
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Thanx a lot, unity is no longer crashing!

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