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Question by SterlingStudios · Apr 12, 2014 at 02:41 PM · collisionenemymultipleattack

Multiple Enemy Collision Help

Hello, I am making a sword game, and I have an enemy that I want to kill the player. I have a working AI script, but when I tried to make an attack script, I failed. I want it so when you collide with it 2 or 3 times, it loads to a new level. Here is my current code:

 #pragma strict
 
 var timesToTakeToKill : float = int;
 var target = Transform;
 
 function OnColliderEnter(collision : Collision) {        
     
     Die();
 }
 
 function Die()
 {    
     if(collision("Player", => timesToTakeToKill));
         {
             Application.LoadLevel("MainMenu");
         }
 }

Please help! I am a beginner to Unity3D!

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avatar image ownerfate · Apr 13, 2014 at 12:41 PM 0
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that float = int; What. < this just need to be an int; so it can count whole numbers.

so here is what happens

 function OnColliderEnter (other: Collider){ // enemy attacks player with weapon.
     if(other.tag == "Player"){//if the Player has been hit by the weapon of the enemy add 1 to the timesToTakeTo$$anonymous$$ill var.
     timeToTakeTo$$anonymous$$ill +=1;// adds one if all the conditions are met. 
     }
     }
     
     function Update (){
     
     if(timeToTakeTo$$anonymous$$ill == 3){ // if it = 3 it will move on to the next line.
     Application.LoadLevel("$$anonymous$$ain$$anonymous$$enu");// and finally loads the main $$anonymous$$enu.
     }
     }
     
 

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