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Question by lukas_balaz · Apr 11, 2014 at 10:19 PM · centermodel importing

How to find distance from center of object to the lowest point of object

I have FBX model and I want to find how high it should be (position) to its lowest face is on ground (high 0).

I tried renderer.bounds, collider.bounds, mesh.bounds but size of anything is 0,0,0.

This is how I create object:

 GameObject obj = Instantiate(Resources.Load("I",typeof(GameObject))) as GameObject;
 obj.name="kocka123";
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Answer by Sisso · Apr 11, 2014 at 10:20 PM

http://docs.unity3d.com/Documentation/ScriptReference/Renderer-bounds.html

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avatar image lukas_balaz · Apr 15, 2014 at 12:19 PM 0
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I said I tried Renderer bounds, but it is 0 size

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Answer by fafase · Apr 15, 2014 at 12:25 PM

Get the mesh of your object and iterate through all of them to find which has the lowest y value.

     Mesh mesh = GetComponent<MeshFilter>().mesh;
     Vector3[] vertices = mesh.vertices;
     float lowest = Mathf.Infinity;
     int i = 0;
     while (i < vertices.Length) {
         if(vertices[i].y < lowest) lowest = vertices[i].y;
         i++;
     }
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Answer by kblood · Jun 06, 2020 at 02:45 AM

Looking at the meshfilter works, but you should also use transform.point to on the vertices to ensure you get their world-space position.

Using Linq you can do this: float minY = transform.GetComponentsInChildren().SelectMany(m => m.mesh.vertices).Min(v => transform.TransformPoint(v).y);

It iterates over all meshfilters in all children, selects all their vertices and finds the lowest/min y point.

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