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Static lighting, mesh stains bug!
Hello. I'm creating a 3D adventure game and noticed something very strange when an object is tagged as static for baked lighting. If you check the pictures you'll see that black spots are generated every few faces because of this issue. On the higher-poly model, it shows that those spots have fixed sizes for and look smaller the more faces the model has.
I don't know what is creating this, maybe some importing problem or something alike, but I hope to get some solutions here. Well, thank you for your support and time and hope you can help me out with this problem.
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