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               Question by 
               PICHU · Jan 08, 2014 at 07:18 AM · 
                animationpositionmecanimroot motionmesh-deformation  
              
 
              position change due to animation

my models mesh gets deformed when i try control the floating of my character, due to the transferred animation's position.
 
                 
                soldier_dead_meshdeform.jpg 
                (114.4 kB) 
               
 
              
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              Answer by PICHU · Jan 09, 2014 at 11:41 AM
Solved it.... I changed my bone mapping ("Rig->Humanoid->Configure" and changed the root bone for "hip") for this model.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                