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The equivalent of a Character Controller that can be rotated
Hey, I need pretty much everything the character controller has to offer (collision detection, step, smooth control ect.). However, I need to be able to rotate the player on all axis and the character controller component can't be rotated. I don't want to use a rigidbody as it causes to many problems. By rotate I mean not having to have the y-axis as the controller's up. I intend to play with the gravity a bit.
Any suggestions? Cheers
Answer by getyour411 · Apr 11, 2014 at 12:38 AM
As the OP states, the CharacterController can't be rotated relative to the default Vector3.up without getting wonky results, as far as I know.
However, the other alternative is really to use rigidbody and most "problems" are just the developer's creation; give a specific example of what you want to do that a rigidbody can't
Also, search any number of duplicate UA/Google Q&A on this same topic.