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Question by daviddickball · Jun 14, 2014 at 12:51 PM · javascriptparticlesystem

Find particle by tag and deactivate

In my game I have several checkpoints each with a particle emitter. I want to disable all the particles and then enable the current one. Every particle emitter has the same tag, which I want to use to find and deactivate all - then enable the current one. But this code isn't working:

 checkpointParticles = GameObject.FindGameObjectsWithTag("CheckpointParticles");
         
 for (var checkpointParticle in checkpointParticles){ 
     particleSystemToDeactivate = checkpointParticle.GetComponent(ParticleSystem);
     particleSystemToDeactivate.enableEmission = false;
 }

The error I get is: There is no 'ParticleSystem' attached to the "SparkleParticles" game object, but a script is trying to access it.

But I know that this isn't true. The tagged object "SparkleParticles" has an Ellipsoid particle Emitter, a particle animator and a particle renderer.

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Answer by robusto · Jun 14, 2014 at 01:39 PM

You are using the old, legacy particle system. The new particle system (shuriken) is the GetComponent(ParticleSystem). The legacy particle system has 3 different components: GetComponent(ParticleRenderer), GetComponent(ParticleEmitter), and GetComponent(ParticleAnimator).

http://docs.unity3d.com/ScriptReference/ParticleAnimator.html

http://docs.unity3d.com/ScriptReference/ParticleEmitter.html

http://docs.unity3d.com/ScriptReference/ParticleRenderer.html

http://docs.unity3d.com/Manual/comp-ParticlesLegacy.html

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avatar image daviddickball · Jun 14, 2014 at 03:12 PM 0
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Oh crap I didn't realise! The particles were standard assets that came included in Unity so I thought they were they newest! Dammit!

Thanks :-D

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