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Question by UnRick · May 02, 2013 at 01:26 PM · collisioncollidercollidecolliding

How can i detect if 2 object hit eachother from a script which is not attached to either one of the objects?

I have a score script, a bubble and an arrow.

The bubble and the arrow collide with eachother and after that they are both destroyed. Everytime this happens i want the score to go +100 or something like that, but i can't seem to find the collision between them inside a script which is not attached to them.

You could see it like a global script named score.

Can anyone help me with this?

Many thanks in advance.

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avatar image Fattie · May 02, 2013 at 04:09 PM 1
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you could just use a delegate, it's very easy

note my answer here .. or just search

http://answers.unity3d.com/questions/443114/writing-with-c-and-javascript-simultaneoulsy.html

avatar image UnRick · May 02, 2013 at 09:11 PM 0
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Thank you Fattie for your information!

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