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Question by mcsweden1 · Apr 10, 2014 at 02:06 AM · javascriptguibutton

GUI.Button gets clicked automatically

Hey, i am trying to make a simple LevelLoader

 #pragma strict
 var loadLevel : boolean = false;
 var levelSelector : int = 0;
 
 function Start () {
 
 }
 
 function Update () {
 
 
     if(loadLevel == true)
     {
         Application.LoadLevel(1);
     }
 }
 
 
 function OnGUI()
 {
     if(GUI.Button(new Rect(Screen.width / 2 - 50, Screen.height / 2 - 50, 100, 50),"Start the game!") /* && Input.GetMouseButtonDown(0) */);
     {
         loadLevel = true;
     }
 }

This is what the code looks like, so far no problems. But when i start the game the button gets clicked without me even touching it and sets the boolean to = true before you even have a chance to get ready. The only reason the boolean is there is because i tried to solve this problem. When i just wrote the GUI.Button and Applicaton.LoadLevel(1) the same thing happened. Unity bug, or have i missed something?

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avatar image getyour411 · Apr 10, 2014 at 02:12 AM 0
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Set loadLevel false in Inspector

avatar image NightStalker08 · Jul 09, 2015 at 03:45 PM 0
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How about when i click into the scene will click it again automatic without touching any device or pc

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Answer by Radivarig · Apr 10, 2014 at 02:17 AM

Remove semicolon ';' from the end of line 21, with that semicolon your if statement has nothing to do and loadLevel = true; is executed every OnGUI call.

Radivarig

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avatar image mcsweden1 · Apr 10, 2014 at 11:52 AM 0
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Oh wow, guess this is just another proof that you shouldnt be coding while tired. Thank you so much hehe!

avatar image Radivarig · Apr 10, 2014 at 03:17 PM 0
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Np, happy coding!

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