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Question by eeveelution8 · May 14, 2014 at 01:27 AM · aienemyfindfindgameobjectswithtag

AI script troubles

I created an AI script, but it is having trouble. The enemy I'm putting the script on is supposed to be able to be spawned into the map multiple times, so i have to use a FindGameObjectsWithTag function with the tag of waypoint.

However it does not work and that's why I need help with it, Here is the script.

 var waypoints : Transform[];
 var Target : Transform;
 var roam : enemyhealth;
 var mybody : GameObject;
 
 function Start() {
 
 waypoints = GameObject.FindGameObjectsWithTag("waypoint");
 
 roam = mybody.GetComponent(enemyhealth);
 
 InvokeRepeating("check",0,10);
 InvokeRepeating("MOVEIT",0,0.01);
 
 }
 
 
 function check() {
 
 
 if(roam.isroaming==true){
 var index : int = Random.Range(1,waypoints.length);
 var thePrefab : Transform = waypoints[index];
 
 Target = thePrefab;
 
 }
 }
 
 function MOVEIT() {
 if(roam.isroaming==true){
 var rotation = Quaternion.LookRotation(Target.position - transform.position);
     transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime);
 
 transform.Translate(Vector3.forward * Time.deltaTime);
 }
 }

I know that line 8, with waypoints = GameObject.FindGameObjectsWithTag("waypoint"); Is not the right syntax, but I'm not sure how to implement this. Any help would be kind.

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Answer by PhobosStep · May 14, 2014 at 02:35 AM

I think it would work if you made the waypoints into an array of game objects.

Try this:

 var waypoints : GameObject[];

When you say "FindGameObjectsWithTag()" it needs a game object for it to work.

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avatar image eeveelution8 · May 14, 2014 at 05:56 AM 0
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I would, but the movement part in moveit function won't work withouta transform

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