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Question by Party Boy · Apr 09, 2014 at 11:10 PM · c#physicsrigidbody

Stacking physics objects?

Hey. I want to stack a row of barrels on top of each other for a physics test, however they just seem to roll off each other and don't stay upright. How can I solve this? I gave them the wooden material but no luck.

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Answer by Meltdown · Apr 09, 2014 at 11:15 PM

Try increasing the friction on the wooden physic material and changing their mass so its harder for them to get moving off each other.

You can also modify the sleeping properties of the rigidboy Read this https://docs.unity3d.com/Documentation/Components/RigidbodySleeping.html

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avatar image Party Boy · Apr 10, 2014 at 12:09 AM 0
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@$$anonymous$$eltdown none of those options worked unfortunatly

avatar image ToxxicSin · Apr 10, 2014 at 12:59 AM 0
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In which way are you stacking them, and how are they rolling?

avatar image Party Boy · Apr 10, 2014 at 11:37 AM 0
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@TixxucSub Just on top of each other. When I start the level they are stationary for a second then gradually toppple to the side

avatar image AlucardJay · Apr 10, 2014 at 12:29 PM 1
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what shape collider are you using?

avatar image ToxxicSin · Apr 10, 2014 at 10:35 PM 1
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$$anonymous$$ake sure your colliders are cylinnders

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