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Question by VladNeykov · Apr 09, 2014 at 04:05 PM · selectionpointrelativeinsideoutside

Position inside or outside of custom shape (select object if inside custom drawn selection)

Hi gang!

I am using touch and drawing a line which follows my finger in an RTS-like mobile game. When drawing a custom shape (mostly an ellipse/circle-like selection, but could be more random) I store all my points in a Vector3 list.

I've been trying to figure out what the best way would be to determine if a unit is within or without the selection. One option is the point in polygon approach (http://en.wikipedia.org/wiki/Point_in_polygon) however I am not sure how to check if a ray intersects with a mesh edge or another ray.

Alternatively I thought about constructing a mesh from my points and shooting a Vector3.up from my object to see if it's within the shape, but I'm at a loss at how to generate such a mesh when the shape might be quite whacky.

I've usually got too many points, several objects, and the shape could be too complex to make a point by point location comparison.

Any nudge in the right direction is most appreciated. Thanks!

Vlad

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