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Question by Argi · Apr 22, 2011 at 08:40 PM · raycastprefabinstance

raycasting prefab instances

Hello i have a imported a new asset and have created 10 Instances of it in my world but whenever i raycast the instances i never get any results... also it seems that all 10 instances have the same collider object

if i manually create 10 cubes using GameObject.CreatePrimitive then raycast works fine

Does anyone know what can i do to get proper collision for prefab instances??

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avatar image mrde · Apr 22, 2011 at 09:22 PM 0
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give reaycast code, maybe problem is in raycast layermask

avatar image burgunfaust · Apr 25, 2011 at 06:11 PM 0
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It's not. I have been having a similiar problem with colliders on my instantiated prefabs here: http://answers.unity3d.com/questions/52576/instantiated-prefab-click-script-running-on-all-instances

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