- Home /
Merge what 2 cameras render
Is there any way to merge what 2 cameras render? E.g. I have 1 camera rendering a building and another renders stuff inside and below the building. It always renders the building on top unless it's not visible. The reason they're on different layers is so their depth masks for hiding parts of them does effect the other.
Try changing the clear flags on your cameras. I'm not sure how your scene looks, so I can't tell you exactly how they should be set up. But I imagine setting one of your camera's clear flag to "Depth Only" will help you
Your answer
Follow this Question
Related Questions
What is the best way to render a depth map to Texture2D? 0 Answers
Second camera has higher depth, but terrain still occluding camera image. 1 Answer
HTC Vive, multple cameras & Unity Culling Mask 1 Answer
Problem with render order using 3 cameras! 2 Answers
"Motion vectors" and "depth with normals" from camera's target texture 1 Answer