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Question by schwertfisch · Apr 29, 2011 at 06:04 AM · instantiatedistancepathswipe

Instantiate a prefab every certain distance while swipping (iOS)

I'm touching the touch screen and a prefab is instantiated where I have placed my finger.

Now, keeping my finger on the screen, I begin to swipe.

A prefab's clone is instantiated every say 10 pixels.

The result would be something like a dotted line along the swipe path.

How do I do this?

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avatar image Joshua · Apr 29, 2011 at 09:46 AM 0
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Do you want it set up that you get x number of prefabs spread out per swipe, or you want one every x distance for the entire swipe?

avatar image schwertfisch · Apr 29, 2011 at 11:35 AM 0
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The 2nd. A longer swipe will spawn more prefabs.

avatar image ratboy · May 03, 2012 at 07:52 PM 0
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did you ever get a solution to this?

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Answer by sumiguchi · May 04, 2012 at 11:00 PM

I'd do this by testing the touch position against the position of the last prefab and if it meets the threshhold - then create a new prefab.

Here is some untested C# code (my syntax checking isn't nearly as good as a compilers):

 //last position where we drew the dot
 Vector2 lastDotPos;
 public float dotDropDist = 10; //min distance between dots
     
 void Update () {
     foreach (Touch touch in Input.touches) {
         //if we start touching
         if (touch.phase == TouchPhase.Began) {
             Instantiate(prefabDot, new Vector3(touch.x, touch.y, 0, Quaternion.identity)
             lastDotPos = touch.position;
             break; //ignore the rest of the touches if any
         } else if (touch.phase == TouchPhase.Move) {
             //get the total pixels moved
             float distance = Mathf.Abs(touch.position.y - lastDotPos.y) + Mathf.Abs(touch.position.y - lastDotPos.y)
             //if we meet the threshold the create a new dot and reset our last dot position.
             if (distance > dotDropDist) {
                 Instantiate(prefabDot, new Vector3(touch.x, touch.y, 0, Quaternion.identity)
                 lastDotPos = touch.position;
             }
             break; //ignore the rest of the touches if any
         }
     }
 }
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