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Question by
lightbulbjohnson · Feb 08, 2020 at 07:48 AM ·
texturetexture2dtexturesuvuv mapping
Distorted/Warped Textures On Character Model After Bundling For Tabletop Simulator/In A Build
Hello, I'm having an issue with textures on models that I build into asset bundles for the game Tabletop Simulator. In the editor the model appears fine, but when bundled and imported into Tabletop Simulator the textures break and turn blocky/blotchy. I have no idea whether it's the resolution of the textures or if there's a problem with the lightmapping, but if anyone has any sage advice I'd very much appreciate it.
In Unity In Tabletop Simulator/In Build
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Answer by kskjadav007 · Feb 08, 2020 at 07:54 AM
Check quality settings in projectsettings.
settings.png
(22.9 kB)