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Question by whoseline · Oct 01, 2015 at 04:16 AM · rigidbody2dgravity

rigidbody2D gravity problem

Hi, I finished my game. while testing noticed a problem. as you can see (image) I have 3 game objects in my scene. they have rigidbody2D. they're falling to the ground normally. but sometimes one of my game objects goes to the (0,0) . gravity doesn't work for that game object. when this happens game doesn't work as i want. anyone has any idea why this happens ? Thank you. here is the code for spawning game objects :

 GameObject go1 = Instantiate (myArray [0], new Vector2 (x,y), transform.rotation) as GameObject;

and here is the graphic of my problem : alt text

graphic.jpg (47.6 kB)
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Answer by MelvMay · Oct 01, 2015 at 07:48 AM

If you're using constraints then it may be a bug that was fixed in 5.1.2 patch 3 and 5.2.0 patch 1 where the rigid-body position would occasionally be moved to the world origin.

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avatar image whoseline · Oct 01, 2015 at 08:15 AM 0
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Thanks a lot. Using constraints for my game objects . That must be the reason. thanks again.

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Answer by GiyomuGames · Oct 01, 2015 at 07:52 AM

Are you sure there is no script setting the GO3 transform position to (0, 0)?

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