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Question by zero3growlithe · Nov 21, 2011 at 03:09 PM · raycastdistance

Raycast: The closer the object is, the bigger is force.

How do i make my script make one value inversly proportional to the other value?

 example:

X gets smaller so Y gets bigger.

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Answer by DoktorAce · Nov 21, 2011 at 03:33 PM

I'm not quite sure what you're after, but it sounds like this (In C#)

 float actualDistance = 5.0F //Replace this with the distance you got from the ray cast
 float minForceDistance = 100.0F //This would be the distance where the force would be zero
 float maxForce = 10.0F //This is the force that will be applied when the object is very close to the ray cast origin
 float force = ( 1 - Mathf.Clamp01( actualDistance / minForceDistance ) ) * maxForce;

Hope it helps!

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avatar image zero3growlithe · Nov 21, 2011 at 04:22 PM 0
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It sure did ^^ thx!

avatar image Bunny83 · Nov 21, 2011 at 05:25 PM 1
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If so, don't forget to upvote the answer ;)

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