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Question by Darwin Mecharov · Apr 08, 2014 at 05:03 PM · audioupdateaudiosourceplaygetkey

Audio playing problem

Hello guys! My player movement script is almost done, just going to add the audio depending on movement. I have the resources already, but I can't figure out how to play them normally. Can somebody suggest what I should be using? Here is a part of my script:

 function Update ()
 {
    if(Input.GetKey(KeyCode.W))
        audio1.play();
 }

I'm guessing it's because it starts the audio in every frame because of Update, causing the audio to be stuck in the first second. So, how do I fix this? Thank you in advance.

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Answer by Key_Less · Apr 08, 2014 at 05:29 PM

You can use the audio source's 'isPlaying' variable to see if the clip is already playing, that way you can preventing it from starting again.

 if(Input.GetKey(KeyCode.W))
 {
    if(audio1.isPlaying == false)
       audio1.Play();
 }
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avatar image Darwin Mecharov · Apr 08, 2014 at 05:44 PM 0
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Thank you! Why didn't I think of that?!

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