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Question by Toy · Jul 17, 2012 at 02:29 PM · timerscore systemscoreboard

Making a scoreboard with a timer

Hi there, Im making a race game, I have a timer ( Time.DeltaTime ) running until I reach the finish line ( with a script endRace on the line ). Then the timer stops.

I simply want to load a new scene that keeps the best time ever. I dont know where to put the player.prefs thing ( on my timer script ? ... ).

I know that can look easy for some of you but for me its kind of complicated.

THX

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Answer by nanomo · Apr 02, 2013 at 02:27 PM

Use a timer like this, then figure out how to stop it and share players time, this can be the baseline:

 using System; using UnityEngine;
 
 [RequireComponent(typeof(UILabel))] public class TimeDisplay : MonoBehaviour {
 
     private UILabel label;     protected void Start() {         label = GetComponent();     }
 
     protected void Update() {         TimeSpan ts = TimeSpan.FromSeconds(GameManager.Instance.timer);         label.text = ts.Minutes.ToString("00") +":" + ts.Seconds.ToString("00");     }
 
 }
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Answer by zBlanco · Apr 02, 2013 at 02:29 PM

Well, using PlayerPrefs, first create a variable called raceTime or something of that nature. Next, find the code where you stop the timer. Then use a check to see if the raceTime of that race is lower than the "BestTime" stored in a PlayerPref.

So for an example:

 var raceTime: float;
 .
 .
 . //raceTime is the time it took to race, stored after timer stops
 . //Code where timer stops
  if(raceTime<PlayerPrefs.GetFloat("bestTime"){
      PlayerPrefs.SetFloat("bestTime", raceTime);
 }

To call back the best time, all you would have to do is use PlayerPrefs.GetFloat("bestTime");

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