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Question by CrocsxG · May 21, 2018 at 05:36 AM · c#particlesangle

Rotate a particle emmiter

Hello,

I have a particle Emitter that emit particles on hit. Hierarchy is like that => PlayerGameObject ParticleEmitter

It looks like a cone like this that I would like to rotate all around based on where the hit come from :alt text

In order to do that I have to modify this "shape" module of the particle alt text

But I can't find any way to modify it from code, cause It always say it is not a variable, and I don't find a way to store it.

I then decided to modify directly the transform.

I would like to modify ONLY the X value cause it will make me able to turn 360degree around. But If I use euler angle, it also modify Z and Y.

How can I manage to do that ?

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avatar image ifurkend · May 21, 2018 at 06:39 AM 0
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https://docs.unity3d.com/ScriptReference/ParticleSystem.Shape$$anonymous$$odule-rotation.html

avatar image CrocsxG ifurkend · May 21, 2018 at 06:49 AM 0
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I tried that already

 ParticleSystem.Shape$$anonymous$$odule.rotation = Quaternion.Euler(v.x, -Angle(dir), v.z);

give me "An Object reference is required for the non-static field, method, property " ParticleSystem.Shape$$anonymous$$odule.rotation"

So I tried with

 myParticleSystem.shape.rotation = Quaternion.Euler(v.x, -Angle(dir), v.z);

And I have Cannot $$anonymous$$odify the return value of ParticleSystem.shape because it is not a variable

avatar image ifurkend · May 21, 2018 at 06:56 AM 1
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You can’t access a module’s property like that. Declare the module struct to a var first: var ps = GetComponent(); var ps_shape = ps.shape; ps_shape.rotation = Quaternion.Euler(v.x, -Angle(dir), v.z);

ref: https://blogs.unity3d.com/2016/04/20/particle-system-modules-faq/

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