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Question by MegaCookie · Aug 02, 2013 at 07:31 PM · speedfirst-person-controllerforward

Set default forward speed in first person controller

How to set the default forward speed in the first person controller so when the games runs it has automatically a default forward speed and it ignores further forward speed by the player.

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avatar image MegaCookie · Aug 02, 2013 at 08:48 PM 0
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This works now transform.Translate(Vector3.forward * Time.deltaTime); but now I can only move sideways when I press the up/ W button too.

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Answer by MegaCookie · Aug 02, 2013 at 09:12 PM

Ok I've fixed it my self: In the FPSInputController.js you have a line:

 // Get the input vector from kayboard or analog stick
     var directionVector = new Vector3(Input.GetAxis("Horizontal") , 0, Input.GetAxis("Vertical"));

Now here you can just edit this line and multiply the Input.GetAxis with the speed you want. And since I didn't needed the Vertical input I deleted the Input.GetAxis("Vertical") and set it to just only the new speed.

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Answer by Nexonity · Aug 02, 2013 at 08:33 PM

Maby this?

 float speed = 2.0f;
 
 void Update()
 {
     transform.position += transform.forward * speed * Time.deltaTime;
 
 }
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