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Open World In Unity
I was wondering, is it possible to make a game that's open world and run fine with Unity? I had a thought on how to do it but am not sure it can even be done.
How I thought it would be done:
Let's say for example, you have you big map over all which is really 4 smaller levels
[L1] [L2]
[L3] [L4]
And lets say you were heading from Level 1 to Level 2 which were connected by a tunnel ingame. You enter the tunnel. Level 2 starts loading up while you travel through and Level 1 is unloaded. So it will seem like a seamless transition between levels.
I honestly would know how to do this but it was a thought and if anyone can help me get something like this completed it would be greatly appreciated!
There are numerous answers to this question including single level solutions that involving swapping in game objects as the user moves as well as asynchronous loading of new levels. Please search out these other answers. Also Unity Forums is a better place to post design questions. Unity Answers is designed for single, specific technical questions. As you get down to the nitty gritty of implementation, UA is the place to post questions.
I just realised now how messy this whole question was and about the millions of different questions it asked. Haha, I'll just keep looking around on UA and hopefully find something soon.
Thanks
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