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FPS, character arm movement
Ive looked around and tried multiple times to get this working. Im creating a multiplayer FPS and am struggling to get the players arms and head to move with the camera when i look around. Can anyone give some general ideas on how to do this. I have tried to parent the camera onto just the arms of my character but it didnt work
Parenting "Didn't work".. Why not? If the player's arms, head, and camera are all attached to the same parent object, they'll all rotate and translate together.
Wouldn't it make more sense to have a single character that is the parent of the camera / arms / etc.?
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