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1
Question by Fuhans · Nov 26, 2013 at 07:02 PM · c#turn-based

Show the GUI button when mouse hover to the object

Hai, i already have this player on my screen. And i want, whenever the mouse hover at the object, the GUI button show itself (like tooltip). I tried below code, but the button is not showed up when i hover at the object. Here is my code:

 void OnMouseEnter()
     {
         Rect buttonRect = new Rect(250, Screen.height - buttonHeight, textInfoPlayerButtonWidth, textInfoPlayerButtonHeight);
 
         if (GameManager.instance.currentPlayerIndex == 0) (the object)
         {
             if (GUI.Button(buttonRect, "This is player 1"))
             {
 
             }
         }
     }

I want to be it like this:

alt text

But i want it to be show that GUI hovering button on that character, not when the character selected.

Thank you

final-fantasy-tactics-2.jpg (42.6 kB)
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Answer by belvita · Nov 30, 2013 at 09:01 AM

u can use this

if( Physics.Raycast( ray,out hit) )

     {
 if(hit.collider.gameObject.tag=="urcharacter")
        {
            oncharacter=true;
        }
   else{
         oncharacter=false;
    }










private void OnGUI()
{

         if(oncharacter==true)
     {
         
         // Make a background box,//x position ,y position width and wide
         GUI.Box(new Rect(Screen.width / 2-75, Screen.height / 2-160, 200, 100), "");
         
         //if the button is pressed means if exists
         if(GUI.Button(new Rect (Screen.width / 2-75,Screen.height / 2-160,30,30),sand))
         {




so hop u get the idea .please vote me if u get it work

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