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Question by vincentamato · Dec 12, 2014 at 03:06 AM · guigamescoreguitext

Score going up every second

Hi. I want the player's score in my game to go up every second. I have tried this but I get an error saying, "Cannot implicitly convert type string' to int'" Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class AddToScore : MonoBehaviour {
 
     private int now = 3; 
     private int score = "0"; 
     public GUIText scoreLabel; 
 
     void Start(){
         scoreLabel.text = score;
     }
 
     void Update(){
         InvokeRepeating ("AdToScore", 1, 1);
     }
 
     void AdToScore(){
         if (now > 0) {
             score = score + 1; 
         }
     }
 }
 

Please help. Thanks!

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Answer by Trungdv · Dec 12, 2014 at 03:24 AM

You have 3 mistakes in that code.

First:

  private int score = "0"; 

Make a integer get a string value. It should be:

 private int score = 0;

Second:

 scoreLabel.text = score;

Make a text property (which only accept string) get a integer value. It should be:

 scoreLabel.text = score.ToString();

Third:

After increase your score variable, you need update the label, if you do not update, you can not see the change on the label.

 void AdToScore(){
          if (now > 0) {
              score = score + 1; 
              scoreLabel.text = score.ToString();
          }
 }
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avatar image vincentamato · Dec 13, 2014 at 03:44 PM 0
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Thank you so much!

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