- Home /
 
Android Resolution Problems
I build unity project to android platform with a customized android plugin. (Using Unity3.4)
Successfully Working, but occurred performance problems..
My tested device is Samsung Galaxy Nexus, which has HD resolution screen.
So, the game is too slow..
I try to solve this problem with the next way..
In AndroidManifest.xml
 <supports-screens 
     android:smallScreens="true" 
     android:normalScreens="true" 
     android:largeScreens="true"
     android:xlargeScreens="true" 
     android:anyDensity="false" />
 
               anyDensity="false" -> It's work!
My game runs in low resolution screen, and the performance is good.
But, the other problem(or bug?) is occurred..
Another activities or views(ex: AlertDialog), created over the main unity activity,
are too small like the image!
This activity is rendered like the image, but works normally.
Touch areas are located in right positions.
I think It's only rendering problem..(maybe)
What's the solution to solve this problem?
Your answer
 
             Follow this Question
Related Questions
Divide resolution and stretch to screen/window/canvas 1 Answer
game doesn't work on low processor android devices? 1 Answer
Does rendering the game at lower resolution consumes less power on Android? 1 Answer
Motorola issues 0 Answers
Determinating default settings for a wide range of Android devices 2 Answers