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Same prefab getting instantiated for the different items
I'm trying to make items appear on the ground when they're dropped, and I finally got them to instantiate, but instead of their own prefabs, it's a clone of my water bottle item.
Here's the instantiate code:
``` public void DropItem() { Instantiate(this.item.Object, player.transform.position, player.transform.rotation); }```
I call on that method when the remove button in my inventory is pressed.
Comment
Is this.item.Object
the prefab you want, or just the water bottle prefab?
Your answer
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