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Question by homer_3 · Oct 01, 2016 at 01:29 AM · animation controlleranimation editoranimation events

Change animation parameter through entering a state?

I know you can set an event in an animation and it will send a message to a script where you can then change parameters, but is there a way to have an animation parameter change simply by entering or exiting an animation state or going through an animation transition. Really any way to do it outside of a script?

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Answer by FM-Productions · May 05, 2017 at 01:48 PM

In the animator, go to your desired animation state, click on "Add behaviour" and create a new one. Then you can communicate with the animator in certain event functions. An example from my code:

 public class AnimatorResetBoolAtEnd : StateMachineBehaviour {
 
         [SerializeField]
         private string booleanVariableName;
 
   
         // OnStateExit is called when a transition ends and the state 
         //machine finishes evaluating this state
         override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
         {
             animator.SetBool(booleanVariableName, false);
         }
 
        
     }

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avatar image MarsBellona · May 17, 2017 at 04:57 AM 0
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I give it a shot . Thank you so much !

avatar image MarsBellona · May 18, 2017 at 05:29 AM 0
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I'm not getting an " Add Behavior " option .

avatar image FM-Productions · May 22, 2017 at 03:20 PM 0
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If you still haven't found it, on this page is a good picture of it:

https://docs.unity3d.com/$$anonymous$$anual/State$$anonymous$$achineBehaviours.html

Select an animation state in your animator, then in the Inspector view you should see a button "Add Behavior"

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Answer by serseralci · May 05, 2017 at 01:18 PM

You should be using StateMachineBehaviour. You may reset the value of your animation parameter to its default value to prevent state changes.

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Answer by MarsBellona · May 22, 2017 at 05:06 AM

I'm running the " RollerBall " scene from the standard assets pack , running over various NPC's I've added . I want them to die when a collision occurs . I can't get the " Any State " in the Animator component to work .

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