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Question by DeathsAbyss · Apr 01, 2014 at 09:28 PM · collisioncollider 2d

Collision2D compare the y axis of the object colliding with the object being collided with

Hello there! So what I'm trying to do is I have 2 objects flying at each other, and when they collide I want to determine which is higher than the other by comparing their Y axis with each other, and depending on who is higher remove the other object from the game. I did a little bit of research and saw that maybe Collision2D.transform would be of use but I cant seem to understand how to use it. Any help is appreciated!

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avatar image Shocking · Apr 01, 2014 at 09:53 PM 0
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Probably in a onCollision2D event, You need to check the y position of both gameobjects.

something like:

 if (GameObject1.transform.position.y > GameOnject2.transform.position.y)
 {
 Destroy(GameObject1);
 }
 else
 {
 Destroy(GameObject2);
 }

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