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My gameobject is pixelated
Hi everyone i have a cuboid in my scene. When i start my game, the cuboid appears pixelated. Any Help would be appreciated Thanks a lot The picture of the rendering is posted @Hellium
$$anonymous$$aybe you have accidentally zoomed in your game view via mouse middle wheel which is the common cause of pixelated runtime render. Just slide the horizontal bar above the game view to 1x.
It could be what ifurkend suggested. If not, then this isn't enough information for any of us to go off of. If you are using a custom texture, it would probably help to set the filter to point, which will prevent pixilation. If it's not a custom texture, then it might be your resolution settings on your computer. It's hard to say without more information about the object, material, and any custom shaders. I would also say that the resolution of the game will be better outside of the Unity Editor and may be worth building the game and looking at that.
Thanks i will try this out I also maxed my res on quality
is it 2d sprite image? (which you probably had scaled).
Answer by Remy_Unity · Jan 16, 2018 at 01:11 PM
That's aliasing. Try to enable the antialiasing in your quality settings, or use a antialiasing post-process.
Answer by manaslegodesigns · Jan 16, 2018 at 02:04 PM
Remy_Unity · can you please tell me as to waht i should make the antialising in my settings Thanks a lot !!!! I will definitely reward you!!!
Set it to the value that gets your the best quality vs performance. Also note that this antialiasing does only work in forward rendering mode, not deferred.
Thanks a lot i set it to forward and 8x Thanks a lot again!! i have also rewarded you with some points
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