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This question was closed Mar 24, 2013 at 08:12 PM by robertbu for the following reason:

Duplicate Question

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Question by Peter_3d · Mar 24, 2013 at 08:11 PM · guibuttonscreen

Making a button's placement independent of resolution

I am extremely new to Unity.

I have a button which I created using Gui.button(...) function but want to place it slightly to the left of the middle of the screen, independent of screen resolution. So I want the button's right side to be touching the center y-axis of the screen and the button to be resting on the x-axis.

How can I do this?

E.g.

 Gui.button(Rect (20,40,80,20), "Level 1"))

is my button, should I set the x position of th button to

 x = Screen.Width/2 - (80-20)/2


Thanks.

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avatar image robertbu · Mar 24, 2013 at 08:20 PM 0
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Duplicate of this question:

http://answers.unity3d.com/questions/423869/making-a-buttons-placement-independent-of-resoluti.html

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