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Design question/multiple technical problems/not Unity specific
Unity card game issues
I have just joined a university and and currently working on a project that will involve me creating a card game. For this project I am still tossing up which card game I would like to implement, however I have been experimenting with C# and am currently finding it difficult to get started, I am very new to C# and am still getting my bearings within its syntax and language. I have been looking at online tutorials and found various apparent methods of undertaking this project. I have seen people use strings and or arrays to sort and assign values to specific cards, however being so new to this language I find myself overwhelmed by this task, needing to find a way to generate 52 cards, each with suits and individual numbers and then give them all values as well as shuffling and drawning them not to mention implementing all this into a user friendly format through unity itself. As a newer user to C# and unity itself any advice, tips or general pointers would be greatly appreciated.
Your question is not a good fit for Unity Answers. UA looks for single, specific technical questions. As a design/discussion question I would normally sent you to Unity Forms because their discussion format works better for these kinds of question. But this specific question has almost nothing to do with Unity.
Creating a deck of cards is a frequent coding assignment in classes. If you search the net, you will find dozens of implementations, some in C#, for this problem. And you will find discussions about the right implementation on the net. The implementation issues will pretty much be the same in any object oriented design in a procedural program$$anonymous$$g language.
As you get down to Unity specific, focused technical issues, UA will be the right place to ask the questions. Good luck on your project.
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