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Question by mram888 · Apr 03, 2014 at 09:41 AM · character

Add character into scene by script

I'm facing a problem with trying to add a character into a scene by C# script. Is this possible to do? I've only seen script to insert objects to a scene but not a character or prefab. Any clue to achieve this?

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Answer by BlueHat · Apr 03, 2014 at 09:50 AM

You're looking for GameObject.Instantiate(Object origional) http://docs.unity3d.com/Documentation/ScriptReference/Object.Instantiate.html

On your script make a public GameObject called Prefab. Then in your scene link the prefab into the script in the inspector. Then simply use Object.Instantiate().

 public GameObject Prefab;
 private List<GameObject> listOfGameObjects;
 
 void Start()
 {
   listOfGameObjects = new List<GameObject>();
   GameObject NewEntity = GameObject.Instantiate(Prefab, Vector3.zero, Quaterion.identity) as GameObject;
   listOfGameObjects.Add(NewEntity);
 }

The code above will create a new object from your prefab when it starts and will add it to a list of GameObjects. I've not tested it though so there may be a spelling mistake or syntax error in there but that's the idea. Check the documentation link as well :)

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Answer by OSG · Apr 03, 2014 at 09:54 AM

Character can be a prefab, so lets say that we have one. (c# code):

 public class CharacterGenerator: MonoBehaviour {
 public GameObject charPrefab;
 
 void Awake() {
 Instantiate(charPrefab, Vector3.zero, Quaternion.identity);
 }

this will generate character in zero coordinates.

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