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Mesh physics being weighted?
I have a character with a scarf mesh and I am applying SkinnedCloth Simulation to it. It works fine, except the scarf still seems to weight itself to the animations. Like the scarf wont flail around because it sticks itself to the model's motions.
Answer by jonas-echterhoff · Apr 03, 2014 at 07:43 AM
You need to edit the cloth coefficients for your scarf's vertices to allow it to move freely from the vertices input by the animation system.
Thanks for answering! I'm new to SkinnedCloth. Do you know which specific setting can do that? I've tried some things, but they still seem to stick.
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