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Question by LeBesta · Aug 04, 2017 at 04:58 PM · accelerometertiltinput.acceleration

Input.acceleration reading Issue

Hey there, I am experimenting with the tilting controls on mobile and came across with a problem.

The PlayTest level is below. When the ball is rolling on the ground everything works fine, even while jumping. The issue comes when it touches a wall. The movement gets sloppy and the calibration changes for some reason.

As an example, if the ball touches a wall that is facing the camera, tilting the device forward will move the ball backwards.

alt text

The code I am using is pretty default, as I copied its core:

(JavaScript)

 function Update () 
 {    
 
     var dir : Vector3 = Vector3.zero;
     dir*= Time.deltaTime;
     dir.x = 0.25*Input.acceleration.x;
     dir.z = 0.25*Input.acceleration.y;
     
     
     transform.Translate(dir.x, 0, dir.z);
 
     
 } 

Any idea on why this happens /how to fix this?

playtest.png (41.0 kB)
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Answer by LeBesta · Aug 05, 2017 at 03:21 AM

UpDate: Seems like the problem is actually with transform.Translate

Fixed the problem by using forces to move the ball and still using Input.acceleration to input the directions

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